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Old Mar 13, 2007, 12:39 AM // 00:39   #1
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Alright, I decided to revamp my monk so he is good and doesnt have all +energy armor and runes. So I wonder should I get hp armor or +armor? And if +armor, which one?
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Old Mar 13, 2007, 01:34 AM // 01:34   #2
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Armor that gives you more energy is the best for monk. It is useful in every situation.

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Old Mar 13, 2007, 01:45 AM // 01:45   #3
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Quote:
Originally Posted by BrotherGilburt
Armor that gives you more energy is the best for monk. It is useful in every situation.

BrotherGilburt
Hmm no.

Weapon swapping and 'intelligent' monking outweighs the extra 4 energy from the + energy set.

I personally wear full +health armor, as plenty of the damage in GW is Armor Ignoring, but I do keep a Wanderer's set in storage just in case.

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Old Mar 13, 2007, 07:31 AM // 07:31   #4
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I like to keep a +health and +physical armor on hand.
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Old Mar 13, 2007, 09:50 AM // 09:50   #5
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I run a +HP set, with a spare +Energy for 55ing and what not. Occasionally it comes in handy. I generally use a cheap set of Ascetics from Shing Jea for 55ing though.
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Old Mar 13, 2007, 10:44 AM // 10:44   #6
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Quote:
Originally Posted by BrotherGilburt
Armor that gives you more energy is the best for monk. It is useful in every situation.

BrotherGilburt
I think Brother Gilburt is talking about pve? (I hope...) If eggsOwn wants the pvp side of this question then definetly have a +hp and +vs physical. Those help tremendosly in pvp.
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Old Mar 13, 2007, 12:40 PM // 12:40   #7
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I have a +energy suit for 55ing that I almost never use anymore. The only suit I use for normal play right now is +health. +armor vs physical isn't a bad choice, but +health is more versatile. Anyway, you never know when a warrior is going to swap to an elemental weapon on you since so many monks use a shield with +10 vs damage type.
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Old Mar 13, 2007, 09:02 PM // 21:02   #8
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Well I'm talking about PvE. I think I might get +health but I was also wondering if a Shield with +30 -5/20% was ok?
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Old Mar 13, 2007, 09:08 PM // 21:08   #9
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Quote:
Originally Posted by captainccc
I think Brother Gilburt is talking about pve? (I hope...) If eggsOwn wants the pvp side of this question then definetly have a +hp and +vs physical. Those help tremendosly in pvp.
PvE, Its definitely Energy armor

PvP, if you are playing LoD then you should use +hp and + physical, coz it helps a lot and you are not that easy to run out of energy. But in most cases, if you play HA, I would suggest energy guise and pants, and vs physical on other pieces, thats if you are not playing LoD, playing stuff like divert hex or RC prot, HB... etc etc....

But since this is a PvE forum I think the best situation would be full Energy armor. I never choose + hp. Energy > Hp. More energy = save whole team + yourself. More HP instead of energy = save yourself for a little bit and have less energy to heal the party. Agree?~
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Old Mar 13, 2007, 09:23 PM // 21:23   #10
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So all my effort into revamping my monk went to waste...So extra energy is good for PVE seeing this is a PVE forum.

>_<
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Old Mar 13, 2007, 09:37 PM // 21:37   #11
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Meh, the same principles of smart monking and energy management work in PvE too, moreso even as enemy strategies and damage types are set, and you can know what to wear ahead of time. A larger energy pool granted by armour is a crutch for monks who do nothing but spam to keep bars topped off. I need higher energy weapon sets for emergencies and applying bonds, any other time having 5000 energy is a waste.

Generally, I run +hp armour, it's a good buffer against everything and big monsters with sharp teeth seem less prone to prey on monks with 600hp...
Also, I have a set of Wanderer's on switch to wear in areas heavy with eles and the like, as the bonus armour makes up for the lower health ('specially against Canthan ele bosses... 'sins need a prot spirit too!).

Well... I lie. I wear the 8k arm tats with my armour sets 'cuz it makes my monk look bad-ass. Monking is style is FTW.
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Old Mar 13, 2007, 11:30 PM // 23:30   #12
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Personally, right now I use blank FoW armor with radiant insignias on it (energy) but this changes depending on specific circumstances (i.e PvP and some higher end areas where more HP or an armor boost may help and there are 3 monks inthe party).

I hated buying multiple sets of armor for +HP, + E + AL so I just bought blank and spend my money on insignias.
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Old Mar 14, 2007, 04:41 PM // 16:41   #13
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Seeing as how this is in the PvE section, I'll say energy armor is ftw. There's no need for extra health in PvE, since smart play will mean the monsters won't even target you. PvP is a different story though...I run a mix of +health and +armor pieces.
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Old Mar 14, 2007, 07:40 PM // 19:40   #14
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Stop spamming "PvE section" in every thread. This is the monk forum, for discussing PvE and PvP. The "PvP section" is only for team strategy.
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Old Mar 14, 2007, 08:03 PM // 20:03   #15
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Quote:
Originally Posted by Effigy
Stop spamming "PvE section" in every thread. This is the monk forum, for discussing PvE and PvP. The "PvP section" is only for team strategy.
Sorry did not realize say PVE Forum twice was spamming...

But anyway, I'll guess I will stick to my energy armor. Thanks anyway.
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Old Mar 14, 2007, 10:18 PM // 22:18   #16
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I'm a fan of Blessed insignia. A +5 AL sword/axe/spear and a +5 AL + 45 HP while enchanted offhand puts me at 80 AL which pays off in the tougher areas. I used to run the + energy armor set but I prefer the higher AL since I'm a higher priority target for the AI.
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Old Mar 15, 2007, 12:25 AM // 00:25   #17
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Hmm, good point about the blessed insignias, especially since I tend to run enchant builds.

So... 35 HP or +10 armor? Do mobs look at HP or armor first? And then do mobs look at the AL bonus when deciding who to attack or only the base AL?

One thing to note though if faced with the choice of +EN or +HP, it's better to have the +EN on the armor and the +HP on the weapon if using Staves (Hale vs. Insightful heads). Why?

Armor can give you +35HP or +7EN, a rate of 5HP:1EN
The weapon gives you +30HP or +5 EN, a rate of 6HP:1EN

In other words, you're giving up more HP on your weapon for each EN. It's only a 5HP/1EN difference, but if you're min-maxing, every bit counts.

Last edited by Dracil; Mar 15, 2007 at 12:57 AM // 00:57..
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Old Mar 15, 2007, 02:45 AM // 02:45   #18
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+10 while enchanted is pretty good in builds that will have an enchantment on pretty much all the time, like Healer's Boon or teams with an Aegis chain. Otherwise, I'd go with the +health.
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Old Mar 15, 2007, 02:57 AM // 02:57   #19
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Quote:
Originally Posted by izumiitoi
PvE, Its definitely Energy armor

PvP, if you are playing LoD then you should use +hp and + physical, coz it helps a lot and you are not that easy to run out of energy. But in most cases, if you play HA, I would suggest energy guise and pants, and vs physical on other pieces, thats if you are not playing LoD, playing stuff like divert hex or RC prot, HB... etc etc....

But since this is a PvE forum I think the best situation would be full Energy armor. I never choose + hp. Energy > Hp. More energy = save whole team + yourself. More HP instead of energy = save yourself for a little bit and have less energy to heal the party. Agree?~
+energy armour is a giant waste, in any context. Energy management through selection of skills, skill usage (both skills directly for energy management and selective usage of other skills - i.e. correct use of damage mitigation, avoiding overheals) and weapon set switching will keep yourself and the team alive.

Monks (and every character) needs the extra defense that armour/health armours can provide and wasting that defense in the favour of an extra 7 energy per fight (that's not even two 5e casts) is ridiculous.

And trying to say "it's ok because it's for PvE" is ridiculous as well; the basic principles still apply and there's no justification for +energy armour insignias.

Edit: And no, I'm not talking about 55'ing etc. That's a completely different issue and you can't try to justify a choice for one situation with the information concerning a separate one.
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Old Mar 15, 2007, 04:08 AM // 04:08   #20
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I have a seperate pvp slot, so for my pve monk I have +hp armor a sup vigor and 2 sup runes (1 being the headpiece which is prot/heal) and sup divine. I have a seperate set of armor for smiting. But when I'm heal/prot monking, I can run with 16 in my primary attribute, 15 in divine favor and spend a lot of time kiting and not standing next to critters.

I've had the last two runes be both vitae (+20) and attunement (+4) and there wasn't much different in play style either way. my health is at 415 and 35 energy (no weapons equipped). I'm content.
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